Sr4 thumbsup7/5/2023 I've been writing down a file every time I find something - but i'm sure others have found stuff to. A lot of random stuff wasn't changelogged. Technomancer rebooting was apparently removed.Īnd yeah. Unfortuantely, they forgot to copy the new, more clarified rules over to Microphones. Formerly it was something like ' the rating of a sensor determines how many ratings worth of stuff it can take in accessories.' Thats been fixed. Visual sensors were changed - they now have a capacity. Ultrasound, the vision enhancement was changed: Note, this is not present in the PDF release of 4a. Stupidly INJECTION arrows dont.Īid Sorcery was nerfed: the spirit's force must be equal to or greater than the Force of the spell to be affectd. The current version has bows with a strength max of 8, and arrows have a rating. Weapon Range penalties for shooting at long ranges were increased across the board.īows were changed. ( and they forgot to carry some changes over from the airburst link, i think).Ĭoncealment, the spirit power, may have had some rules added: Scatter had the fuck nerfed out of it, to the point where grenades teleport through walls. This was changeloggedĪutosofts, however, were made more expensive too - in 4th its Rx200/Rx500 depending on rating, and in 4A its rx500/rx1000. Mystic Adept's Magic/adept power split clarified and improved, and now get Full magic to most things that reference it(such as overcasting) Other ninja edits, which may or may not be in the changelog:Ĭrash Node and Program changed from Attack to Exploit, which breaks the 3 musketeer's suite and the Ticker virus in Unwired. I was pretty fucking pissed to see that two different versions of Anniversary had different Bow rules - despite the changelog. There are actaully -three- versions of 4th edition.Īll 3 have minor differences. I"ve been trying to keep track of them all.
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